Dragon Ball Super - Ultra Instinct Remix @Musicali - Roblox ID. Your walkspeed is faster and you're able to move in timestop and damage those in time erase. Becoming mastered ultra instinct in roblox. Favorites: 15 - I like it too! Here are Roblox music code for р??? Wiki Content. Here are Roblox music code for Ultra Instinct Theme (Official Version) Roblox ID. DragonBlockC Wiki; Saga System; Ki attacks; Transformations; Commands; Main Attributes; … Mastered Ultra Instinct Requirements: 8M stats for strength, speed and energy Rebirths: 5 Pastebin is a website where you can store text online for a set period of time. Find this badge in-game to unlock Mastered Ultra Instinct and Ultra Instinct Sonic. SoundService = game:GetService("SoundService"). Code: 1852344818 - Copy it! Description: No description yet. Ultra Instinct is an ultimate technique that separates the consciousness from the body, allowing it to move and fight independent of a martial artist's thoughts and emotions. Color = ColorSequence.new(Color1, Color2). Pastebin.com is the number one paste tool since 2002. After installation, click Play below to join the action! maxForce = Vector3.new(math.huge, math.huge, math.huge), local SpeedSave = hit.Parent.Humanoid.WalkSpeed, hit.Parent.Humanoid.WalkSpeed = SpeedSave, BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3), BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3), BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3), MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal"). 6 min ago, Haskell | Check out Dragon Ball Mastered. Thanks! He's ascended, that's all i need to say, at least i limited his power. Dance … Badge. Pastebin.com is the number one paste tool since 2002. You can easily copy the code or add it to your favorite list. GOKU ultra instinct Roblox ID. Select from a wide range of models, decals, meshes, plugins, or audio that help bring your imagination into reality. We have 2 MILION+ newest Roblox music codes for you. Information: Goku Master Ultra Instinct is a very powerful transformation that Goku unlocked by mastering the techique Ultra Instinct.Giving him a massive power boost. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), game:GetService("Debris"):AddItem(bodvol, 0.5), game:GetService("Debris"):AddItem(rl, 0.5). While Goku's movements have grown sharper than before, he is still unable to deal Jiren a decisive blow. It is an extraordinarily difficult technique to master, even for the Hakaishin.However, angels like Whis appear to have mastered it. Ultra Instinct | DragonBlockC Wiki | Fandom. Register Start a Wiki. and InForm == true then, local ContentProvider = game:GetService("ContentProvider"). The time limit ending is shown from b… Description pending moderation. z_cltr: '%%CLICK_URL_UNESC%%', Toggle navigation Menu Music Coder. VelocityInheritance = VelocityInheritance, function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch), local h = hit.Parent:FindFirstChildOfClass("Humanoid"), for _, v in pairs(hit.Parent:children()) do, if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then, if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then. Best Mastered Ultra Instinct Script Roblox Mastered Ultra Instinct Script Showcase 1 Hack Stats Roblox Dragon Ball Z Final Stand Dbz Final Roblox Ultra Instinct Shaggy Script Facebook Twitter.  maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, game:GetService("Debris"):AddItem(vp, 0.5), local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1)), Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)), Spike.Position = hit.Parent.Torso.Position, IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2), hit.Parent.Humanoid.PlatformStand = false, local bodyVelocity = Create("BodyVelocity")({, game:GetService("Debris"):AddItem(bodyVelocity, 0.5), game:GetService("Debris"):AddItem(bodyVelocity, 1). Buy. BrickColor = BrickColor.new(tostring(BColor)), function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale), function CreateWeld(Parent, Part0, Part1, C0, C1), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), coroutine.resume(coroutine.create(function(), local sou = Instance.new("Sound", par or workspace), game:GetService("Debris"):AddItem(sou, 6), sou2 = Instance.new("Sound", par or workspace), CreateSong("http://www.roblox.com/asset/?id=", Character, 2), for i, v in pairs(workspace:GetChildren()) do, if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then, local dist = t.Position - obj.Position.magnitude, function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), prt.CFrame = cframe * CFrame.new(x1, y1, z1), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function BreakEffect(brickcolor, cframe, x1, y1, z1), prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), game:GetService("RunService").Stepped:connect(function(), Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude, local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character), if equipped == true or equipped == false then, if 1 < RootPart.Velocity.y and hit == nil then, if attack == false and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1), elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3), RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3), LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 200000 and hit ~= nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2), RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 2), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2), LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 2), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2), if 1 < RootPart.Velocity.Y and hit == nil then, if attack == false and ice_mode == true then, elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then, elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1), RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1), RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1), LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]), Thing[1].Transparency = Thing[1].Transparency + Thing[3], Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0), Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]), Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0), Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0), local Aura = Instance.new('ParticleEmitter'), Aura.Transparency = NumberSequence.new(1,0.2,1), Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color), Aura.Size = NumberSequence.new(0.8,0.8,0.1), local Aura2 = Instance.new('ParticleEmitter'), Aura2.Transparency = NumberSequence.new(1,0.2,1), Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color), Aura2.Size = NumberSequence.new(0.8,0.8,0.1), Aura.Transparency = NumberSequence.new(1,0.4,1), Aura.Color = ColorSequence.new(BrickColor.new("Alder").Color), Aura2.Transparency = NumberSequence.new(1,0.4,1), Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color), Aura.Transparency = NumberSequence.new(1,0.7,1), Aura.Color = ColorSequence.new(BrickColor.new("White").Color), Aura2.Transparency = NumberSequence.new(1,0.7,1), Aura2.Color = ColorSequence.new(BrickColor.new("White").Color), Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color), Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color), local tra = Instance.new('ParticleEmitter'), tra.Color = ColorSequence.new(BrickColor.new("White").Color), tra.Transparency = NumberSequence.new(0.2,0.3,1), function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size), function IcePartFunk(HPart, aria, Min, Max), IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)), IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0), IcePart.BrickColor = BrickColor.new("" .. WSH), game:GetService("Debris"):AddItem(IuW, 4), game:GetService("Debris"):AddItem(IcePart, 6), local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale), local Part = Instance.new("Part", Parent), local Mesh = Instance.new("SpecialMesh", Part), Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size), Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale), Create = function(Parent, Part0, Part1, C0, C1), Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread). Roblox music codes 2021; Music Codes; Promo Codes; My Favorite; Roblox music codes - With 2 MILION+ Song ID 2021. Game System: Beta -[Q] Ki Blast -[E] Combat -[C] Charge -[R] Defense -[L] PlayerLock Update: Fixed Defense, Fixed Form Multi, Fixed Lock-On, Fixed Forms, Remade EnergyMoves, Added New HUD - Max Stats = 500M+ - Mastered Ultra Instinct Kaioken Max Stats = … ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId), local hum = Character:findFirstChild("Humanoid"), if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then, if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then, local hum2 = chrclone:findFirstChild("Humanoid"), if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then, if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then, local Head = Character:FindFirstChild("Head"), local Limb = Character:FindFirstChild("Right Arm"), Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0), Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0), local Limb = Character:FindFirstChild("Left Arm"), Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0), Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), local Limb = Character:FindFirstChild("Right Leg"), Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0), Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), local Limb = Character:FindFirstChild("Left Leg"), Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0), Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3), RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RS = Torso:FindFirstChild("Right Shoulder"), LS = Torso:FindFirstChild("Left Shoulder"), ------------------------------------------------------------------------, This script was made by Karlbrownisaboss and Edited by me (Pogicarlosiv), ------------------------------------------------------------------------]]), C | Description. Ruthe Bonnet Wednesday, January 15, 2020 edit Tags: roblox ultra instinct script, roblox ultra instinct script pastebin. Health = math.huge --------- Serious mode aura. Pastebin is a website where you can store text online for a set period of time. DragonBlockC Wiki. var datalayer= { Click Ok once you've successfully installed Roblox. In spite of the form's incredible levels of power, it has its faults. Read More. Lihat Komentar. Add Description. }, local RootPart = Character.HumanoidRootPart, for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do, for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do, shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character), pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character), Instance.new("ForceField",char).Visible = false, local poo = Instance.new("IntValue",Character), local bd = Player:FindFirstChild("Body Colors"), bd.LeftLegColor = BrickColor.new(skinCol), bd.RightLegColor = BrickColor.new(skinCol), bd.LeftArmColor = BrickColor.new(skinCol), bd.RightArmColor = BrickColor.new(skinCol), --------------------------------------------------------------------------, local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), local wave11 = Instance.new("Part", char), wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm31 = Instance.new("SpecialMesh", wave11), wm31.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5), local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), local wave111 = Instance.new("Part", char), wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm311 = Instance.new("SpecialMesh", wave111), wm311.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5), local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), local wave1111 = Instance.new("Part", char), wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm3111 = Instance.new("SpecialMesh", wave1111), wm3111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5), local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(30), math.rad(0)), local wave11111 = Instance.new("Part", char), wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm31111 = Instance.new("SpecialMesh", wave11111), wm31111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5), local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(50), math.rad(70)), local wave111111 = Instance.new("Part", char), wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm311111 = Instance.new("SpecialMesh", wave111111), wm311111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5), local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), local wave1111111 = Instance.new("Part", char), wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm3111111 = Instance.new("SpecialMesh", wave1111111), wm3111111.MeshId = "rbxassetid://3270017", wm3111111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5), local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 5, wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5), char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1133065064", char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1133066424", char.Head.face.Texture = "rbxassetid://665350491", Hair7.BrickColor = BrickColor.new("Really black"), Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712", game.Chat:Chat(Character, "Finally...", "White"), Must2.SoundId = "rbxassetid://1173681504", Hair7.BrickColor = BrickColor.new("Light blue"), Weld1.C0 = CFrame.new(-0.1, 1.1, -0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)), Mesh.MeshId = "http://www.roblox.com/asset/?id=1112376656", local poof = Instance.new("Sound",Player), game.Chat:Chat(Character, "I MASTERED ULTRA INSTINCT! 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